Monthly Archives: March 2010
BulkLoader – managing multiple loadings in AS3
One of the most common tasks in game development is the assets loading process. You have two options: 1) ship your game as a single 45Mb SWF file filled with sweet and compressed-to-the-bones images/sounds or 2) load all those assets … Continue reading
Mrdoob stats – Actionscript performance monitor
Create and develop a game is hard task, but optimize one is even harder. You can ruin a perfect game design and a beautiful artset by filling the source code with useless and/or unnecessary stuff. In order to keep things … Continue reading