About
My name is Fernando Bevilacqua, I am a Computer Science professor at Federal University of Fronteira Sul (UFFS), a Brazilian university.
I like to code and create new things, specially when they can help me or anyone somehow. I currently work with game and web development using Flash, PHP and Javascript.Twitter
- @Jose_Garay Thanks for the #FF indication! 1 day ago
- Post: Napoleon: ND2D engine + Nape physics (There is a lot of activity and cool stuff being done using...) http://t.co/ri9pnsZh #as3 #flash 2 days ago
- New: Assets Pack #8 – Grass and Water Tiles http://t.co/b4f77fiH #as3 #flash #free #gamedev 3 days ago
- New: Gamooga (hosted realtime communication backend to build highly scalable multiplayer games) http://t.co/r4Ungogv #as3 #flash #gamedev 4 days ago
- Code PHP and play Guitar Hero 3 alternately: achievement unlocked! 6 days ago
Category Archives: Flash
AS3-Utils
Sometimes I find myself solving the same problems again and again on several different projects. Definitely there is no need to reinvent the wheel, you just have to use the right tools. Theses days I found a perfect help on … Continue reading
BulkLoader – managing multiple loadings in AS3
One of the most common tasks in game development is the assets loading process. You have two options: 1) ship your game as a single 45Mb SWF file filled with sweet and compressed-to-the-bones images/sounds or 2) load all those assets … Continue reading
Mrdoob stats – Actionscript performance monitor
Create and develop a game is hard task, but optimize one is even harder. You can ruin a perfect game design and a beautiful artset by filling the source code with useless and/or unnecessary stuff. In order to keep things … Continue reading
Isometric AS3 game engines
After Happy Farm and FarmVille attracted millions of user there is a lot of talking about isometric games. I've played several games featuring an isometric view then I've spent some thoughts around the idea of creating my own isometric game … Continue reading
Improve your game with particles
When I play a game, I like to see all those flying particles popping up on the screen. Casual games make heavy use of this resource, sometimes more than what is considered healthy. A particle system adds dynamism to the … Continue reading