Tag Archives: as3

AS3 GameGears

Flash game developers - meet my new project: AS3 Game Gears ! It is the right place to find useful tools to boost your game development. There is no need to reinvent the wheel, all you need is a place … Continue reading

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AS3-Utils

Sometimes I find myself solving the same problems again and again on several different projects. Definitely there is no need to reinvent the wheel, you just have to use the right tools. Theses days I found a perfect help on … Continue reading

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BulkLoader – managing multiple loadings in AS3

One of the most common tasks in game development is the assets loading process. You have two options: 1) ship your game as a single 45Mb SWF file filled with sweet and compressed-to-the-bones images/sounds or 2) load all those assets … Continue reading

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Mrdoob stats – Actionscript performance monitor

Create and develop a game is hard task, but optimize one is even harder. You can ruin a perfect game design and a beautiful artset by filling the source code with useless and/or unnecessary stuff. In order to keep things … Continue reading

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Isometric AS3 game engines

After Happy Farm and FarmVille attracted millions of user there is a lot of talking about isometric games. I've played several games featuring an isometric view then I've spent some thoughts around the idea of creating my own isometric game … Continue reading

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Improve your game with particles

When I play a game, I like to see all those flying particles popping up on the screen. Casual games make heavy use of this resource, sometimes more than what is considered healthy. A particle system adds dynamism to the … Continue reading

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QuickBox2D: AS3 physics engine

The first time I saw a really convincing physics engine working on a PC game was during a Half Life 2 session. All that Havok physics created an unique game experience. Luckily the use of physics inside games has grown … Continue reading

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AS3 game engines

I like to write my code from scratch, but it does not  mean I want to reinvent the wheel every single day. This is one of the reasons why I like to use engines to code games. Sometimes the project … Continue reading

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Flash instead of Powerpoint?

Probably I've spent several hours editing and arranging pictures to create a nice Powerpoint presentation. Even though the Microsoft product is a great tool, I do not like the final result. It seems unfashionable, too poor and/or simple. This is … Continue reading

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SWFConsole: enhance the power of your Flash games

Sometime ago I was working on a Flash game and I had to output some information to the console. That's a very easy task when you use trace() and the Flash IDE, but things get a little harder when you … Continue reading

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