About
My name is Fernando Bevilacqua, I am a Computer Science professor at Federal University of Fronteira Sul (UFFS), a Brazilian university.
I like to code and create new things, specially when they can help me or anyone somehow. I currently work with game and web development using Flash, PHP and Javascript.Twitter
- @Jose_Garay Thanks for the #FF indication! 1 day ago
- Post: Napoleon: ND2D engine + Nape physics (There is a lot of activity and cool stuff being done using...) http://t.co/ri9pnsZh #as3 #flash 2 days ago
- New: Assets Pack #8 – Grass and Water Tiles http://t.co/b4f77fiH #as3 #flash #free #gamedev 3 days ago
- New: Gamooga (hosted realtime communication backend to build highly scalable multiplayer games) http://t.co/r4Ungogv #as3 #flash #gamedev 4 days ago
- Code PHP and play Guitar Hero 3 alternately: achievement unlocked! 6 days ago
Tag Archives: as3
Improve your game with particles
When I play a game, I like to see all those flying particles popping up on the screen. Casual games make heavy use of this resource, sometimes more than what is considered healthy. A particle system adds dynamism to the … Continue reading
QuickBox2D: AS3 physics engine
The first time I saw a really convincing physics engine working on a PC game was during a Half Life 2 session. All that Havok physics created an unique game experience. Luckily the use of physics inside games has grown … Continue reading
AS3 game engines
I like to write my code from scratch, but it does not mean I want to reinvent the wheel every single day. This is one of the reasons why I like to use engines to code games. Sometimes the project … Continue reading
SWFConsole: enhance the power of your Flash games
Sometime ago I was working on a Flash game and I had to output some information to the console. That's a very easy task when you use trace() and the Flash IDE, but things get a little harder when you … Continue reading