Tag Archives: as3

Improve your game with particles

When I play a game, I like to see all those flying particles popping up on the screen. Casual games make heavy use of this resource, sometimes more than what is considered healthy. A particle system adds dynamism to the … Continue reading

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QuickBox2D: AS3 physics engine

The first time I saw a really convincing physics engine working on a PC game was during a Half Life 2 session. All that Havok physics created an unique game experience. Luckily the use of physics inside games has grown … Continue reading

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AS3 game engines

I like to write my code from scratch, but it does not  mean I want to reinvent the wheel every single day. This is one of the reasons why I like to use engines to code games. Sometimes the project … Continue reading

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Flash instead of Powerpoint?

Probably I've spent several hours editing and arranging pictures to create a nice Powerpoint presentation. Even though the Microsoft product is a great tool, I do not like the final result. It seems unfashionable, too poor and/or simple. This is … Continue reading

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SWFConsole: enhance the power of your Flash games

Sometime ago I was working on a Flash game and I had to output some information to the console. That's a very easy task when you use trace() and the Flash IDE, but things get a little harder when you … Continue reading

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