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	<title>Dovyski &#187; physics</title>
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		<title>QuickBox2D: AS3 physics engine</title>
		<link>http://www.dovyski.com/2010/02/quickbox2d-as3-physics-engine/</link>
		<comments>http://www.dovyski.com/2010/02/quickbox2d-as3-physics-engine/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 12:54:33 +0000</pubDate>
		<dc:creator>Dovyski</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[engines]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://www.dovyski.com/?p=2350</guid>
		<description><![CDATA[The first time I saw a really convincing physics engine working on a PC game was during a Half Life 2 session. All that Havok physics created an unique game experience. Luckily the use of physics inside games has grown &#8230; <a href="http://www.dovyski.com/2010/02/quickbox2d-as3-physics-engine/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The first time I saw a really convincing physics engine working on a PC game was during a <a href="http://orange.half-life2.com/hl2.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/orange.half-life2.com/hl2.html?referer=');">Half Life 2</a> session. All that <a title="Havok (software)" href="http://en.wikipedia.org/wiki/Havok_%28software%29" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Havok_28software_29?referer=');">Havok physics</a> created an unique game experience. Luckily the use of physics inside games has grown and now we have a wide range of tool to use, even in Flash games.<a href="http://www.dovyski.com/wp-content/uploads/2010/01/poly_editor.gif"><img class="aligncenter size-medium wp-image-2353" src="http://www.dovyski.com/wp-content/uploads/2010/01/poly_editor-300x224.gif" alt="" width="300" height="224" /></a></p>
<p><a href="http://actionsnippet.com/?page_id=1391" target="_blank" onclick="pageTracker._trackPageview('/outgoing/actionsnippet.com/?page_id=1391&amp;referer=');">QuickBox2D</a> is one of them. It is a mini-library created to work with <a href="http://sourceforge.net/projects/box2dflash/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/sourceforge.net/projects/box2dflash/?referer=');">Box2DFlashAS3</a>, which is an AS3 port of the famous <a href="http://box2d.org" target="_blank" onclick="pageTracker._trackPageview('/outgoing/box2d.org?referer=');">Box2D</a> C++ physics engine. The main purpose of this library is to significantly simplify instantiation of rigid bodies and provide a simple way to bind them with custom graphics.</p>
<p>You can start with <a href="http://actionsnippet.com/?page_id=1391" target="_blank" onclick="pageTracker._trackPageview('/outgoing/actionsnippet.com/?page_id=1391&amp;referer=');">QuickBox2D</a> by reading this <a href="http://active.tutsplus.com/tutorials/effects/introduction-to-quickbox2d-part-1/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/active.tutsplus.com/tutorials/effects/introduction-to-quickbox2d-part-1/?referer=');">great kick off tutorial</a>. It explains the engine itself and demonstrate how to use some of it's features.</p>
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